#pragma once

//
// This is a simple class for rendering robots in Ogre
//
#include <Ogre.h>

class CScene : public Ogre::FrameListener
{
public:
	CScene(void);
	~CScene(void);

	void CreateScene(Ogre::SceneManager *mSceneManager);


	virtual bool frameStarted(const Ogre::FrameEvent& evt);

	void putMesh(const std::string& meshName, const Ogre::Vector3& position);

protected:
	Ogre::SceneManager *mSceneManager;
};
